![]() The complete information for the use of the Triggers is in the. The goal is to allow Dialogue Writers to be able to customize the maximum so that they can create ready-to-go bundles with character folders that the users will just have to launch and not have to bother reading a technical disclaimer at the beginning of the dialogue.txt file to know that "the mood needs to be happy, and the arm needs to be set like this and you need to load this mod with those settings for the dialogue to work, etc. You will also be able to do things like bind auto-updating Progress Bars to your dialogue variables and roll some credits during the course of your dialogue. This Mod will provide you with Triggers like: His CustomAutomation Mod can be found here for those who may not know about it yet: Colin's Loader Mods I'd like to point out that some of them are just the work of Colin that I copied/adapted. So I added some little extras to DialogueActions. Personnally, I put the 2 of them in my $INIT$ folder and add them to the Mods.txt file in the same folder.ĭialogueActions can be found here: Pim_gd's Mods - DialogueActions v4.04 () THE MOD WON'T WORK if you do not load DialogueActions before you try to load it. First of all, please note that this mod is an extension of Pim_gd and WeeWillie's DialogueActions.
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